First Start Installation Network Play Configuration FAQ Redistribution

Command Reference

armagetronad_main:/usr/lib/libstdc++.so.57.0: /usr/local/lib/libestdc++.so.19.0 : WARNING: symbol(_ZNSt6locale5_Impl11_S_id_ctypeE) size mismatch, relink your program
Available console commands/config file settings:

ACCESS_LEVEL                 Changes the access level of a configuration item to make it available to lower ranked users
ACCESS_LEVEL_ANNOUNCE_LOGIN  Maximal access level that determines if a player's login/logout message can be announced.
ACCESS_LEVEL_AUTOKICK_IMMUNITY Minimal access level to be protected against autokicks.
ACCESS_LEVEL_CHAT            Minimal access level for chatting.
ACCESS_LEVEL_CHAT_TIMEOUT    Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings.
ACCESS_LEVEL_HIDE_OF         Minimal access level to be able to hide it's own user account information.
ACCESS_LEVEL_HIDE_TO         Minimal access level to see everyone's user account information.
ACCESS_LEVEL_IPS             Minimal access level you need for seeing IPs of other players in the /players command.
ACCESS_LEVEL_LIST_ADMINS     Access level required to be able to use the "/admins" command.
ACCESS_LEVEL_LIST_ADMINS_SEE_EVERYONE Users with this access level or better will be able to list any configured admin, regardless of ADMIN_LIST_MIN_ACCESS_LEVEL.
ACCESS_LEVEL_NVER            Minimal access level you need for seeing Network versions/strings from other players in /players.
ACCESS_LEVEL_PLAY            Minimal access level for playing
ACCESS_LEVEL_PLAY_SLIDERS    The access level required to play will only slide up if at least this many players of a higher level are online.
ACCESS_LEVEL_PLAY_SLIDING    Sliding minimal access level for playing; if enough players of a higher access level than given by ACCESS_LEVEL_PLAY are online, their level will be the minimal level for play; however, it will never be higher than ACCESS_LEVEL_PLAY_SLIDING.
ACCESS_LEVEL_RTFM            Minimal access level for /teach or /rtfm command.
ACCESS_LEVEL_SHOUT           Minimal access level for shouting.
ACCESS_LEVEL_SHUFFLE_UP      Minimal access level for shuffling up
ACCESS_LEVEL_SPY_MSG         Minimal access level you need for seeing /msg messages directed to others.
ACCESS_LEVEL_SPY_TEAM        Minimal access level you need for seeing /team messages as a spectator.
ACCESS_LEVEL_VOTE_COMMAND    Minimal access level required to issue command votes.
ACCESS_LEVEL_VOTE_COMMAND_EXECUTE Minimal access level successful command votes will be executed at.
ACCESS_LEVEL_VOTE_INCLUDE    Minimal access level required to issue include votes.
ACCESS_LEVEL_VOTE_INCLUDE_EXECUTE Minimal access level successful include votes will be executed at.
ACCESS_LEVEL_VOTE_KICK       Minimal access level required to issue kick votes.
ACCESS_LEVEL_VOTE_SILENCE    Minimal access level required to issue silence and voice votes.
ACCESS_LEVEL_VOTE_SUSPEND    Minimal access level required to issue suspend votes.
ADD_HELP_TOPIC               Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC   
ADD_MASTER_SERVER            Announce this server to another master server. Usage: ADD_MASTER_SERVER host port(optional, default=4533).
ADMINS                       Lists the server admins. You should use /admins or /listadmins instead of this.
ADMIN_LIST_COLORS_BEST_BLUE  Blue color component to the best access level listed by /admins
ADMIN_LIST_COLORS_BEST_GREEN Green color component to the best access level listed by /admins
ADMIN_LIST_COLORS_BEST_RED   Red color component to the best access level listed by /admins
ADMIN_LIST_COLORS_WORST_BLUE Blue color component to the worst access level listed by /admins
ADMIN_LIST_COLORS_WORST_GREEN Green color component to the worst access level listed by /admins
ADMIN_LIST_COLORS_WORST_RED  Red color component to the worst access level listed by /admins
ADMIN_LIST_MIN_ACCESS_LEVEL  Minimal access level to be shown in /admins
AI_IQ                        IQ of the AI opponents
ALIVE_LOCX                   Horizontal position of the alive headcount display
ALIVE_LOCY                   Vertical position of the alive headcount display
ALIVE_SIZE                   Size of the alive headcount display
ALLOW_CAM_1_0                Allow/forbid the different camera modes
ALLOW_CAM_1_1                Allow/forbid the different camera modes
ALLOW_CAM_1_2                Allow/forbid the different camera modes
ALLOW_CAM_1_3                Allow/forbid the different camera modes
ALLOW_CAM_1_4                Allow/forbid the different camera modes
ALLOW_CAM_1_5                Allow/forbid the different camera modes
ALLOW_CAM_1_6                Allow/forbid the different camera modes
ALLOW_CAM_2_0                Allow/forbid the different camera modes
ALLOW_CAM_2_1                Allow/forbid the different camera modes
ALLOW_CAM_2_2                Allow/forbid the different camera modes
ALLOW_CAM_2_3                Allow/forbid the different camera modes
ALLOW_CAM_2_4                Allow/forbid the different camera modes
ALLOW_CAM_2_5                Allow/forbid the different camera modes
ALLOW_CAM_2_6                Allow/forbid the different camera modes
ALLOW_CAM_3_0                Allow/forbid the different camera modes
ALLOW_CAM_3_1                Allow/forbid the different camera modes
ALLOW_CAM_3_2                Allow/forbid the different camera modes
ALLOW_CAM_3_3                Allow/forbid the different camera modes
ALLOW_CAM_3_4                Allow/forbid the different camera modes
ALLOW_CAM_3_5                Allow/forbid the different camera modes
ALLOW_CAM_3_6                Allow/forbid the different camera modes
ALLOW_CAM_4_0                Allow/forbid the different camera modes
ALLOW_CAM_4_1                Allow/forbid the different camera modes
ALLOW_CAM_4_2                Allow/forbid the different camera modes
ALLOW_CAM_4_3                Allow/forbid the different camera modes
ALLOW_CAM_4_4                Allow/forbid the different camera modes
ALLOW_CAM_4_5                Allow/forbid the different camera modes
ALLOW_CAM_4_6                Allow/forbid the different camera modes
ALLOW_CONTROL_DURING_CHAT    If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
ALLOW_ENEMIES_SAME_CLIENT    If set to 1, this allows two players that play on the same client to fight for points with each other.
ALLOW_ENEMIES_SAME_IP        If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
ALLOW_IMPOSTERS              If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
ALLOW_IMPOSTORS              If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
ALLOW_RENAME_PLAYER          Gives the given player the ability to rename.
ALLOW_TEAM_CHANGE            If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER
ALLOW_TEAM_CHANGE_PLAYER     Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
ALLOW_TEAM_NAME_COLOR        Allow a team to be named after a color
ALLOW_TEAM_NAME_PLAYER       Allow a team to be named after the leading player
ALLOW_VOTING                 If set to 1, voting will be allowed for players.
ALLOW_VOTING_SPECTATOR       If set to 1, voting will be allowed for spectators.
ALPHA_BLEND                  Enable alpha blending
ANTI_SPOOF                   If set to 1, checks connecting clients for spoofed IPs. Only clients passing a connectivity test are allowed in. This is done in turtle mode automatically, but may be useful to have on at all times.
ARENA_AXES                   In how many directions a cycle can turn 4 is the default, 6 is hexatron 
ARENA_AXES_OVERRIDE          Block out older clients when ARENA_AXES differs from its default? 
ARMAGETRON_LAST_SCREENMODE   Last screen resolution
ARMAGETRON_LAST_WINDOWSIZE   Last Window size
ARMAGETRON_SCREENMODE        Screen resolution
ARMAGETRON_VSYNC             What to do with the monitor's vertical sync
ARMAGETRON_WINDOWSIZE        Window size
AUTHORITY_BLACKLIST          Comma separated list of authorities your server should refuse to query.
AUTHORITY_LEVEL              Changes the access level for all users from the same authority. Mainly only useful for private authorities.
AUTHORITY_WHITELIST          If non-empty, only authorities on this comma separated list will be queried by your server.
AUTO_AIS                     Automatically spawn AI players?
AUTO_INCAM_1                 Automatically switch to internal camera in a maze
AUTO_INCAM_2                 Automatically switch to internal camera in a maze
AUTO_INCAM_3                 Automatically switch to internal camera in a maze
AUTO_INCAM_4                 Automatically switch to internal camera in a maze
AUTO_IQ                      Automatically adjust AI IQ?
AUTO_LOGIN_1                 Should this player automatically request authentication?
AUTO_LOGIN_2                 Should this player automatically request authentication?
AUTO_LOGIN_3                 Should this player automatically request authentication?
AUTO_LOGIN_4                 Should this player automatically request authentication?
AUTO_TEAM                    Flag indicating whether players should be put into teams automatically.
AUTO_TEAM_SPEC_SPAM          If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0.
AXES_INDICATOR               Should the Axis Indicator be rendered?
BACKWARD_COMPATIBILITY       Maximum number of old protocol versions to support.
BAN                          Bans the specified player from the server (kicks them first) for a variable time in minutes.
BAN_IP                       Bans the specified IP address from the server for a variable time.
BAN_LIST                     Prints a list of currently banned IPs.
BAN_USER                     Allows to ban players based on their authentication ID.
BAN_USER_LIST                Gives a list of banned users.
BIG_BROTHER                  Did we already send the big brother information?
BOOKMARK_0_ADDRESS           Server address of the 1st server bookmark 
BOOKMARK_0_NAME              Name of the 1st server bookmark 
BOOKMARK_0_PORT              Server port of the 1st server bookmark 
BOOKMARK_10_ADDRESS          Server address of the 11th server bookmark 
BOOKMARK_10_NAME             Name of the 11th server bookmark 
BOOKMARK_10_PORT             Server port of the 11th server bookmark 
BOOKMARK_1_ADDRESS           Server address of the 2nd server bookmark 
BOOKMARK_1_NAME              Name of the 2nd server bookmark 
BOOKMARK_1_PORT              Server port of the 2nd server bookmark 
BOOKMARK_2_ADDRESS           Server address of the 3rd server bookmark 
BOOKMARK_2_NAME              Name of the 3rd server bookmark 
BOOKMARK_2_PORT              Server port of the 3rd server bookmark 
BOOKMARK_3_ADDRESS           Server address of the 4th server bookmark 
BOOKMARK_3_NAME              Name of the 4th server bookmark 
BOOKMARK_3_PORT              Server port of the 4th server bookmark 
BOOKMARK_4_ADDRESS           Server address of the 5th server bookmark 
BOOKMARK_4_NAME              Name of the 5th server bookmark 
BOOKMARK_4_PORT              Server port of the 5th server bookmark 
BOOKMARK_5_ADDRESS           Server address of the 6th server bookmark 
BOOKMARK_5_NAME              Name of the 6th server bookmark 
BOOKMARK_5_PORT              Server port of the 6th server bookmark 
BOOKMARK_6_ADDRESS           Server address of the 7th server bookmark 
BOOKMARK_6_NAME              Name of the 7th server bookmark 
BOOKMARK_6_PORT              Server port of the 7th server bookmark 
BOOKMARK_7_ADDRESS           Server address of the 8th server bookmark 
BOOKMARK_7_NAME              Name of the 8th server bookmark 
BOOKMARK_7_PORT              Server port of the 8th server bookmark 
BOOKMARK_8_ADDRESS           Server address of the 9th server bookmark 
BOOKMARK_8_NAME              Name of the 9th server bookmark 
BOOKMARK_8_PORT              Server port of the 9th server bookmark 
BOOKMARK_9_ADDRESS           Server address of the 10th server bookmark 
BOOKMARK_9_NAME              Name of the 10th server bookmark 
BOOKMARK_9_PORT              Server port of the 10th server bookmark 
BOOKMARK__MASTER0_ADDRESS    Address of the first subculture master
BOOKMARK__MASTER0_NAME       Name of the first subculture
BOOKMARK__MASTER0_PORT       Port of the first subculture master
BOOKMARK__MASTER10_ADDRESS   Address of the 11th subculture master
BOOKMARK__MASTER10_NAME      Name of the 11th subculture
BOOKMARK__MASTER10_PORT      Port of the 11th subculture master
BOOKMARK__MASTER1_ADDRESS    Address of the second subculture master
BOOKMARK__MASTER1_NAME       Name of the second subculture
BOOKMARK__MASTER1_PORT       Port of the second subculture master
BOOKMARK__MASTER2_ADDRESS    Address of the 3rd subculture master
BOOKMARK__MASTER2_NAME       Name of the 3rd subculture
BOOKMARK__MASTER2_PORT       Port of the 3rd subculture master
BOOKMARK__MASTER3_ADDRESS    Address of the 4th subculture master
BOOKMARK__MASTER3_NAME       Name of the 4th subculture
BOOKMARK__MASTER3_PORT       Port of the 4th subculture master
BOOKMARK__MASTER4_ADDRESS    Address of the 5th subculture master
BOOKMARK__MASTER4_NAME       Name of the 5th subculture
BOOKMARK__MASTER4_PORT       Port of the 5th subculture master
BOOKMARK__MASTER5_ADDRESS    Address of the 6th subculture master
BOOKMARK__MASTER5_NAME       Name of the 6th subculture
BOOKMARK__MASTER5_PORT       Port of the 6th subculture master
BOOKMARK__MASTER6_ADDRESS    Address of the 7th subculture master
BOOKMARK__MASTER6_NAME       Name of the 7th subculture
BOOKMARK__MASTER6_PORT       Port of the 7th subculture master
BOOKMARK__MASTER7_ADDRESS    Address of the 8th subculture master
BOOKMARK__MASTER7_NAME       Name of the 8th subculture
BOOKMARK__MASTER7_PORT       Port of the 8th subculture master
BOOKMARK__MASTER8_ADDRESS    Address of the 9th subculture master
BOOKMARK__MASTER8_NAME       Name of the 9th subculture
BOOKMARK__MASTER8_PORT       Port of the 9th subculture master
BOOKMARK__MASTER9_ADDRESS    Address of the 10th subculture master
BOOKMARK__MASTER9_NAME       Name of the 10th subculture
BOOKMARK__MASTER9_PORT       Port of the 10th subculture master
BRAKE_GAUGE_LOCX             Horizontal position of the brake meter 
BRAKE_GAUGE_LOCY             Vertical position of the brake meter 
BRAKE_GAUGE_SIZE             Size of the brake meter 
BUG_COLOR_OVERFLOW           Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
BUG_RIP                      Allows the rim wall to be ripped open by a VERY close grind.
BUG_TRANSPARENCY             Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND      Unsupported: use transparency instead of lowering walls
BUG_TUNNEL                   Allows players to pass through walls on odd occasions.
CAMCENTER_1                  Center internal camera on driving direction
CAMCENTER_2                  Center internal camera on driving direction
CAMCENTER_3                  Center internal camera on driving direction
CAMCENTER_4                  Center internal camera on driving direction
CAMERA_CUSTOM_BACK           Position of the custom camera: how much is it moved back from the cycle?
CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
CAMERA_CUSTOM_PITCH          Position of the custom camera: how much does it look up/down?
CAMERA_CUSTOM_RISE           Position of the custom camera: how much is it moved up from the cycle?
CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
CAMERA_CUSTOM_TURN_SPEED     Speed the custom camera turns with
CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
CAMERA_CUSTOM_ZOOM           Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
CAMERA_FOLLOW_START_X        Start position of the fixed external camera
CAMERA_FOLLOW_START_Y        Start position of the fixed external camera
CAMERA_FOLLOW_START_Z        Start position of the fixed external camera
CAMERA_FORBID_CUSTOM         Forbids the use of the custom camera on all clients
CAMERA_FORBID_CUSTOM_GLANCE  Forbids use of special glance camera settings
CAMERA_FORBID_FOLLOW         Forbids the use of the fixed external camera on all clients
CAMERA_FORBID_FREE           Forbids the use of the free camera on all clients
CAMERA_FORBID_IN             Forbids the use of the internal camera on all clients
CAMERA_FORBID_SERVER_CUSTOM  Forbids the use of the server custom camera
CAMERA_FORBID_SMART          Forbids the use of the internal camera on all clients
CAMERA_FREE_START_X          Start position of the free camera
CAMERA_FREE_START_Y          Start position of the free camera
CAMERA_FREE_START_Z          Start position of the free camera
CAMERA_GLANCE_BACK           Position of the glance camera: how much is it moved back from the cycle?
CAMERA_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK.
CAMERA_GLANCE_PITCH          Position of the glance camera: how much does it look up/down?
CAMERA_GLANCE_RISE           Position of the glance camera: how much is it moved up from the cycle?
CAMERA_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE.
CAMERA_IN_TURN_SPEED         Speed the internal camera turns with
CAMERA_OVERRIDE_CUSTOM_GLANCE Overrides custom glance settings with values from the server
CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM Overrides custom glance settings with values from the server only for the server custom camera
CAMERA_SERVER_CUSTOM_BACK    Position of the custom camera: how much is it moved back from the cycle?
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
CAMERA_SERVER_CUSTOM_PITCH   Position of the custom camera: how much does it look up/down?
CAMERA_SERVER_CUSTOM_RISE    Position of the custom camera: how much is it moved up from the cycle?
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the client-side settings if this is negative.
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
CAMERA_SERVER_GLANCE_BACK    Position of the server glance camera: how much is it moved back from the cycle?
CAMERA_SERVER_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK.
CAMERA_SERVER_GLANCE_PITCH   Position of the server glance camera: how much does it look up/down?
CAMERA_SERVER_GLANCE_RISE    Position of the server glance camera: how much is it moved up from the cycle?
CAMERA_SERVER_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE.
CAMERA_SMART_START_X         Start position of the smart camera
CAMERA_SMART_START_Y         Start position of the smart camera
CAMERA_SMART_START_Z         Start position of the smart camera
CAMERA_VISIBILITY_CLIP_SPEED Speed with which the visibility targets is brought into view
CAMERA_VISIBILITY_EXTENSION  Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowered when they block the view and the camera is not moved
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
CAMERA_VISIBILITY_SIDESKEW   Extra forward component of the sideways visibility targets
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
CAMWOBBLE_1                  Lets the internal camera move with your cycle
CAMWOBBLE_2                  Lets the internal camera move with your cycle
CAMWOBBLE_3                  Lets the internal camera move with your cycle
CAMWOBBLE_4                  Lets the internal camera move with your cycle
CASACL                       For the duration of the rest of the configuration file  this directive appears in, elevate the access level.
CENTER_MESSAGE               Prints a big message on the screen of all connected clients.
CHATBOT_ALWAYS_ACTIVE        if set to 1, the chatbot is active all of the time
CHATBOT_DECAY                rate at which the quality of the chatbot decays over time
CHATBOT_DELAY                time between entering chat and chatbot activation
CHATBOT_MIN_TIMESTEP         minimal time in seconds between chatbot thoughts
CHATBOT_NEW_WALL_BLINDNESS   the chatbot won't see walls that were built less than this many seconds ago
CHATBOT_RANGE                time in seconds the bot is capable of planning ahead
CHATTER_REMOVE_TIME          Time in seconds after which a permanent chatter is removed from the game
CHAT_LOG                     Write machine parsable chat messages to var/chatlog.txt
CHECK_ERRORS                 Listen to errors claiming a video mode does not exist
CLIENT_PORT                  Port we try to connect to
CM_LOCY                      Vertical position of the center messages
COLORDEPTH                   Color depth to use (0: 16 1: desktop 2: 24)
COLOR_B_1                    Cycle and wall color, blue component.
COLOR_B_2                    Cycle and wall color, blue component.
COLOR_B_3                    Cycle and wall color, blue component.
COLOR_B_4                    Cycle and wall color, blue component.
COLOR_G_1                    Cycle and wall color, green component.
COLOR_G_2                    Cycle and wall color, green component.
COLOR_G_3                    Cycle and wall color, green component.
COLOR_G_4                    Cycle and wall color, green component.
COLOR_R_1                    Cycle and wall color, red component.
COLOR_R_2                    Cycle and wall color, red component.
COLOR_R_3                    Cycle and wall color, red component.
COLOR_R_4                    Cycle and wall color, red component.
COLOR_STRINGS                Print colored strings
CONNECTION_FLOOD_SENSITIVITY The times PING_FLOOD_TIME_X, multiplied by this value, count for all incoming messages from clients not connected already. A flood here activates turtle mode. Negative values disable global flood protection.
CONNECTION_LIMIT             Maximum number of packets from unknown peers to handle at one 
CONSOLE_COLUMNS              Number of characters in each line of console output. 0 for automatic mode. -1 to take the large bitmap font in its native size no matter what.
CONSOLE_INDENT               Number of spaces each continuation of a wrapped console line is indented by
CONSOLE_LADDER_LOG           Sends ladder log output to the console
CONSOLE_LOG                  Write all console messages to var/consolelog.txt
CONSOLE_MESSAGE              Prints a message on the console of all connected clients.
CONSOLE_ROWS                 Number of lines of console output without user intervention
CONSOLE_ROWS_MAX             Number of lines of console output when scrolling back
CUSTOM_SCREEN_ASPECT         Custom screen aspect ratio ( pixel width/pixel height)
CUSTOM_SCREEN_HEIGHT         Custom screen size
CUSTOM_SCREEN_WIDTH          Custom screen size
CUSTOM_SERVER_NAME           Name of the server to connect to
CYCLE_ACCEL                  Wall acceleration factor
CYCLE_ACCEL_ENEMY            Multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_ENEMY_OVERRIDE   Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? 
CYCLE_ACCEL_OFFSET           Minimum numeric wall distance, must be positive
CYCLE_ACCEL_RIM              Multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_RIM_OVERRIDE     Block out older clients when CYCLE_ACCEL_RIM differs from its default? 
CYCLE_ACCEL_SELF             Multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_SELF_OVERRIDE    Block out older clients when CYCLE_ACCEL_SELF differs from its default? 
CYCLE_ACCEL_SLINGSHOT        Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? 
CYCLE_ACCEL_TEAM             Multiplicator to CYCLE_ACCEL for your teammates' walls
CYCLE_ACCEL_TEAM_OVERRIDE    Block out older clients when CYCLE_ACCEL_TEAM differs from its default? 
CYCLE_ACCEL_TUNNEL           Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it
CYCLE_ACCEL_TUNNEL_OVERRIDE  Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? 
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
CYCLE_BLINK_FREQUENCY        Frequency in Hz an invulnerable cycle blinks with.
CYCLE_BOOSTFACTOR_ENEMY      Factor your speed is multiplied with when breaking from an enemy wall
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default? 
CYCLE_BOOSTFACTOR_RIM        Factor your speed is multiplied with when breaking from the rim wall
CYCLE_BOOSTFACTOR_RIM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default? 
CYCLE_BOOSTFACTOR_SELF       Factor your speed is multiplied with when breaking from your own wall
CYCLE_BOOSTFACTOR_SELF_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? 
CYCLE_BOOSTFACTOR_TEAM       Factor your speed is multiplied with when breaking from a teammate's wall
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? 
CYCLE_BOOST_ENEMY            Speed boost when breaking from an enemy wall
CYCLE_BOOST_ENEMY_OVERRIDE   Block out older clients if CYCLE_BOOST_ENEMY differs from its default? 
CYCLE_BOOST_RIM              Speed boost when breaking from the rim wall
CYCLE_BOOST_RIM_OVERRIDE     Block out older clients if CYCLE_BOOST_RIM differs from its default? 
CYCLE_BOOST_SELF             Speed boost when breaking from your own wall
CYCLE_BOOST_SELF_OVERRIDE    Block out older clients if CYCLE_BOOST_SELF differs from its default? 
CYCLE_BOOST_TEAM             Speed boost when breaking from a teammate's wall
CYCLE_BOOST_TEAM_OVERRIDE    Block out older clients if CYCLE_BOOST_TEAM differs from its default? 
CYCLE_BRAKE                  Brake intensity
CYCLE_BRAKE_DEPLETE          Rate at which the brake reservoir depletes when you are braking
CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? 
CYCLE_BRAKE_REFILL           Rate at which the brake reservoir refills when you are not braking
CYCLE_BRAKE_REFILL_OVERRIDE  Block out older clients when CYCLE_BRAKE_REFILL differs from its default? 
CYCLE_DELAY                  Minimum time between turns (must be greater than 0)
CYCLE_DELAY_DOUBLEBIND_BONUS Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default? 
CYCLE_DELAY_TIMEBASED        Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? 
CYCLE_DIST_WALL_SHRINK       Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
CYCLE_DIST_WALL_SHRINK_OFFSET Distance offset in wall length calculation. See settings.cfg for full docs.
CYCLE_FAIR_ANTILAG           If set to 1, this deactivates the anti lag-sliding code when old clients are connected
CYCLE_FIRST_SPAWN_PROTECTION Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.
CYCLE_INVULNERABLE_TIME      Time in seconds a cycle is invulnerable after a respawn.
CYCLE_MAX_REFCOUNT           Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
CYCLE_PACKETLOSS_TOLERANCE   Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
CYCLE_PING_RUBBER            Additional niceness for high ping players
CYCLE_RUBBER                 Niceness factor to allow you drive really close to a wall
CYCLE_RUBBER_DELAY           During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
CYCLE_RUBBER_DELAY_BONUS     Factor for CYCLE_RUBBER_DELAY rubber efficiency.
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? 
CYCLE_RUBBER_DELAY_OVERRIDE  Block out older clients when CYCLE_RUBBER_DELAY differs from its default? 
CYCLE_RUBBER_LEGACY          Revert to old, framerate dependent and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? 
CYCLE_RUBBER_MINADJUST       When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? 
CYCLE_RUBBER_MINDISTANCE     The minimal distance rubber code keeps you from the wall in front of you
CYCLE_RUBBER_MINDISTANCE_GAP If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cycle can squeeze through. For "Open" gameplay.
CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected backdoor gaps the cycle can squeeze through. For "Open" gameplay. If = 0, CYCLE_RUBBER_MINDISTANCE_GAP applies to backdoors, too.
CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR_OVERRIDE Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR differs from its default? 
CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? 
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE Gap detection only sees gaps that the cycle may reach in no less than this many seconds.
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? 
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? 
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? 
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? 
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? 
CYCLE_RUBBER_SPEED           Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
CYCLE_RUBBER_SPEED_OVERRIDE  Block out older clients when CYCLE_RUBBER_SPEED differs from its default? 
CYCLE_RUBBER_TIME            Timescale rubber is restored on.
CYCLE_RUBBER_TIMEBASED       Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? 
CYCLE_RUBBER_TIME_OVERRIDE   Block out older clients when CYCLE_RUBBER_TIME differs from its default? 
CYCLE_RUBBER_WALL_SHRINK     With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? 
CYCLE_SMOOTH_MIN_SPEED       Minimum speed of smooth correction relative to cycle speed.
CYCLE_SMOOTH_THRESHOLD       Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. 
CYCLE_SMOOTH_TIME            Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
CYCLE_SOUND_SPEED            Sound speed divisor
CYCLE_SPEED                  Basic speed of your cycle if you drive straight and not close to walls
CYCLE_SPEED_DECAY_ABOVE      Rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? 
CYCLE_SPEED_DECAY_BELOW      Rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? 
CYCLE_SPEED_MAX              Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.
CYCLE_SPEED_MAX_OVERRIDE     Block out older clients if CYCLE_SPEED_MAX differs from its default? 
CYCLE_SPEED_MIN              Minimal speed of your cycle, measured relative to CYCLE_SPEED
CYCLE_SPEED_MIN_OVERRIDE     Block out older clients when CYCLE_SPEED_MIN differs from its default? 
CYCLE_START_SPEED            Initial cycle speed
CYCLE_SYNC_FF                Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
CYCLE_SYNC_FF_STEPS          Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
CYCLE_SYNC_INTERVAL_ENEMY    Time in seconds between server-client updates of enemy cycles
CYCLE_SYNC_INTERVAL_SELF     Time in seconds between server-client updates of enemy cycles owned by the client itself
CYCLE_TIME_TOLERANCE         Maximum time difference of execution of turns on server and client (for clients that send timing information)
CYCLE_TIME_TOLERANCE_OVERRIDE Block out older clients when CYCLE_TIME_TOLERANCE differs from its default? 
CYCLE_TURN_MEMORY            Number of pending turns a cycle will memorize exactly
CYCLE_TURN_SPEED_FACTOR      Factor the speed of a lightcycle is multiplied with when turning 
CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? 
CYCLE_WALL_NEAR              Maximum accelerating wall distance
CYCLE_WALL_TIME              Time in seconds a cycle does not make a wall after a respawn.
CYCLE_WIDTH                  The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.
CYCLE_WIDTH_OVERRIDE         Block out older clients if CYCLE_WIDTH differs from its default? 
CYCLE_WIDTH_RUBBER_MAX       If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default? 
CYCLE_WIDTH_RUBBER_MIN       If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default? 
CYCLE_WIDTH_SIDE             Minimum distance of a cycle to a wall on either side before it takes harm.
CYCLE_WIDTH_SIDE_OVERRIDE    Block out older clients if CYCLE_WIDTH_SIDE differs from its default? 
DECLARE_ROUND_WINNER         Declare the winner of the current round and end the round. Usage: DECLARE_ROUND_WINNER 
DEDICATED_IDLE               After running this time (in hours), the dedicated server takes the next chance to quit.
DEFAULT_KICK_REASON          The reason given to a player kicked by KICK if none is specified.
DEFAULT_KICK_TO_PORT         Default server port a player is redirected to by KICK_TO and MOVE_TO.
DEFAULT_KICK_TO_REASON       The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
DEFAULT_KICK_TO_SERVER       Default server IP/name a player is redirected to by KICK_TO and MOVE_TO.
DEFAULT_SHOUT_PLAYER         1 if the default chat action for players should be shouting, 0 if it should be team chat. 2 if the default action should be shouting and the access level requirement should be overridden.
DEFAULT_SHOUT_SPECTATOR      1 if the default chat action for spectators should be shouting, 0 if it should be spectator chat. 2 if the default action should be shouting and the access level requirement should be overridden.
DISALLOW_RENAME_PLAYER       Prevents the given player from rename-ing.
DISALLOW_TEAM_CHANGE_PLAYER  Reverse of ALLOW_TEAM_CHANGE_PLAYER
DITHER                       Use dithering
DOUBLEBIND_TIME              Time in seconds during which no two different keyboard events can trigger the same action
DOUBLEBIND_TIME_OVERRIDE     Block out older clients when DOUBLEBIND_TIME differs from its default? 
ENABLE_CHAT                  If set to 0, all chat will be suppressed (if reset on the server, messages from logged in players and private/team messages are still shown)
ENABLE_FRIENDS               Turn on/off mates filtering.
ENEMY_CHATBOT_PENALTY        Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
ENEMY_CURRENTTIME_INFLUENCE  If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
ENEMY_DEAD_PENALTY           Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
ENEMY_SUICIDE_TIMEOUT        If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
ENEMY_TEAMMATE_PENALTY       Penalty on the effective time in seconds if the enemy influence detection is from a teammate
EXPECT_ACK_ON_CLIENT_PLAYBACK If 1, a client playing back a recording will expect correct ack responses from the server, at the default of 0 it tries to hobble along. Activate to accurately debug network problems.
EXPLOSION                    Enable explosions?
EXPLOSION_RADIUS             Blast radius of the cycle explosions
EXTRA_ROUND_TIME             Length of an extra pause at the beginning of the round
FADEOUT_NAME_DELAY           Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS              Number of failed attempts to initialize graphics mode
FASTEST_LOCX                 Horizontal position of the fastest player display
FASTEST_LOCY                 Vertical position of the fastest player display
FASTEST_SIZE                 Size of the fastest player display
FAST_FORWARD_MAXSTEP         Maximum recording time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REAL    Maximum real time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REL     Maximum fraction of the time left until the end of FF mode between rendered frames
FAV_NUM_PER_TEAM_PLAYER_1    The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_2    The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_3    The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_4    The favorite number of players per team for this player
FILTER_COLOR_NAMES           Filter color codes from player names.
FILTER_COLOR_SERVER_NAMES    Filter color codes from server names in the server browser.
FILTER_COLOR_STRINGS         Filter color codes from strings coming in over the network.
FILTER_COLOR_TEAM            Filter color codes from /team messages.
FILTER_DARK_COLOR_NAMES      Filter dark color codes from player names.
FILTER_DARK_COLOR_SERVER_NAMES Filter dark color codes from server names in the server browser.
FILTER_DARK_COLOR_STRINGS    Filter dark color codes from strings coming in over the network.
FILTER_DARK_COLOR_TEAM       Filter dark color codes from /team messages.
FILTER_NAME_ENDS             Filter whitespace and other junk from beginnings and ends of player names.
FILTER_NAME_MIDDLE           Filter excess whitespace and other junk from the middle of player names.
FINISH_TYPE                  What happens when the last human is dead?
FIRST_USE                    Is this the first time you use Armagetron Advanced?
FLOOR_BLUE                   Floor color
FLOOR_DETAIL                 Floor detail settings
FLOOR_GREEN                  Floor color
FLOOR_MIRROR                 Floor mirror mode
FLOOR_MIRROR_INT             Intensity of the floor mirror effect
FLOOR_RED                    Floor color
FONT_SMALL_THRESHOLD_HEIGHT  Minimal pixel size of small font
FONT_SMALL_THRESHOLD_WIDTH   Minimal pixel size of small font
FORCE_TURTLE_MODE            Forces turtle mode, usually only active while a server is under attack. For testing, mainly.
FORTRESS_COLLAPSE_SPEED      Speed a fortress zone collapses with
FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered 
FORTRESS_CONQUEST_RATE       Rate a fortress zone gets conquered with for each enemy in it 
FORTRESS_CONQUEST_TIMEOUT    time without enemy contact that makes a fortress zone collapse harmlessly
FORTRESS_DEFEND_RATE         Rate a fortress zone "recovers" for each defending player 
FORTRESS_HELD_SCORE          Score you get for holding your fortress.
FRIEND_1                     A friend
FRIEND_10                    A friend
FRIEND_2                     A friend
FRIEND_3                     A friend
FRIEND_4                     A friend
FRIEND_5                     A friend
FRIEND_6                     A friend
FRIEND_7                     A friend
FRIEND_8                     A friend
FRIEND_9                     A friend
FULLSCREEN                   Fullscreen or windowed mode?
FULLSCREEN_MESSAGE           Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
GAME_TIMEOUT                 Base timeout for game state synchronisation; gives approximately the maximum time between rounds.
GAME_TYPE                    Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
GLOBAL_ID                    If set to 1, Global IDs (Armathentication) will be enabled on this server.
GL_EXTENSIONS                OpenGL system information
GL_RENDERER                  OpenGL system information
GL_VENDOR                    OpenGL system information
GL_VERSION                   OpenGL system information
GRID_SIZE                    Distance between grid lines
GRID_SIZE_MOVIEPACK          Distance between grid lines when moviepack is active
HASH_METHOD_BLACKLIST        List of hash authentication methods to disable support for.
HELP_INTRODUCTORY_BLURB      Message that is displayed before the list of help topics if someone uses /help without arguments
HIDE_IDENTITY_1              Should this player hide their ID?
HIDE_IDENTITY_2              Should this player hide their ID?
HIDE_IDENTITY_3              Should this player hide their ID?
HIDE_IDENTITY_4              Should this player hide their ID?
HIGH_RIM                     Draw high rim walls
HISTORY_SIZE_CHAT            Number of lines kept in the chat history.
HISTORY_SIZE_CONSOLE         Number of lines kept in the console history.
HUD_CACHE_THRESHOLD          Update threshold for HUD gauges, only in effect when display lists are activated: if the relative change times the amount of time since the last update is bigger than this, the gauge gets updated.
HUD_MAX_WIDTH                The maximal width of the lower HUD relative to the screen height. 0 is the legacy setting that makes the HUD just stretch sideways and not adapt the height to screens that don't have a 4:3 aspect ratio, which is what versions 0.2.9.0 and earlier did.
IDLE_KICK_TIME               Time in seconds after which an inactive player is kicked
IDLE_REMOVE_TIME             Time in seconds after which an inactive player is removed from the game
INCLUDE                      Includes the following file
INFINITY_PLANE               Use infinite points (Does not work properly on most Windows systems)
INSTANT_CHAT_STRING_1_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_12     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_13     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_14     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_15     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_16     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_17     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_18     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_19     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_20     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_21     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_22     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_23     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_24     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_25     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_9      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_12     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_13     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_14     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_15     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_16     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_17     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_18     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_19     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_20     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_21     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_22     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_23     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_24     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_25     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_9      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_12     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_13     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_14     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_15     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_16     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_17     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_18     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_19     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_20     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_21     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_22     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_23     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_24     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_25     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_9      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_12     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_13     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_14     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_15     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_16     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_17     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_18     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_19     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_20     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_21     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_22     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_23     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_24     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_25     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_9      Instant chat available with hotkeys
KEEP_PLAYER_SLOT             If set to 1, every time the server gets full, an unworthy spectator is kicked.
KEEP_WINDOW_ACTIVE           Keeps rendering active when the program window loses input focus.
KEYBOARD                     Keyboard settings
KICK                         Kicks the specified player from the server.
KICK_TO                      Kicks the specified player from the server and, if the client supports it, redirects them to a different server.
KILL                         Kill a specific player (as warning before a kick)
LADDERLOG_DECORATE_TIMESTAMP Decorates every line of ladderlog output with the current date and time
LADDERLOG_GAME_TIME_INTERVAL If non-negative, write a line with the current game time to the ladder log every n seconds.
LADDERLOG_WRITE_ALL          Set all the LADDER_LOG_WRITE_* settings to the same value
LADDERLOG_WRITE_AUTHORITY_BLURB Write to ladderlog: AUTHORITY_BLURB   
LADDERLOG_WRITE_BASEZONE_CONQUERED Write to ladderlog: BASEZONE_CONQUERED   
LADDERLOG_WRITE_BASEZONE_CONQUERER Write to ladderlog: BASEZONE_CONQUERER 
LADDERLOG_WRITE_CHAT         Write to ladderlog: CHAT  /me 
LADDERLOG_WRITE_DEATH_FRAG   Write to ladderlog: DEATH_FRAG  
LADDERLOG_WRITE_DEATH_SUICIDE Write to ladderlog: DEATH_SUICIDE 
LADDERLOG_WRITE_DEATH_TEAMKILL Write to ladderlog: DEATH_TEAMKILL  
LADDERLOG_WRITE_ENCODING     Write to ladderlog: ENCODING . Specifies the encoding for data in ladderlog.txt.
LADDERLOG_WRITE_GAME_END     Write to ladderlog: GAME_END 
LADDERLOG_WRITE_GAME_TIME    Write to ladderlog: GAME_TIME 

This document was created by Manuel Moos

Last modification: 2025-03-09

First Start Installation Network Play Configuration FAQ Redistribution